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Name / Version |
Toolkit |
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Fixed |
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800X600 RESOLUTION GLITCHES |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description When using the Resolution adjuster, some text headings are wrapping or being truncationed.
Concept Tab Point Template selections not showing full name Fix: Both Template selection lists increased in size to better display available items.
Item Tab "Add a Item (Min. Resource)" wrapping Fix: Changed to "Add Item (Min. Resource)" and item selection area increased in size.
Necromancy Tab "Selected Necromancy Spells" wrapping Fix: Changed to "Selected Necromancy". Also changed Sorcery Tab to "Selected Sorcery" to stay consistant.
Abyssal Necromancy Tab "Starting Spells + Charms" overlap counter Fix: Changed text to "Start. Spells + Charms" to prevent overlap.
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Solution As listed in Description. |
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ADD ABILITY PRE-REQ IGNORE |
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Version 1.0 |
Sidereal Toolkit |
Enhancement |
2/13/2004 |
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Description Add menu setting option to toggle on/off the check for sidereal heirarchy and divisions abilities.
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Solution Enhancement |
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ADD ARMOR TOOLKIT; ADD WEAPON TOOLKIT |
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Version 1.0 |
Quick Bar |
Enhancement |
2/13/2004 |
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Description Add links to Armor Toolkit and Weapon Toolkit. |
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Solution Enhancement |
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ARMOR TOOLKIT ADDED |
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Version 1.0 |
*New Character Toolkit |
Enhancement |
2/13/2004 |
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Description This toolkit allows you to customize the armors presented to the character on the Armor tab. Add, remove or change the available armor.
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Solution Enhancement |
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ASTROLOGY REPORT PRINT ERROR |
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Version 1.0 |
Sidereal Toolkit |
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2/13/2004 |
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Description An invalid procedure call occurs when you select this report with no astrology colleges selected.
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Solution Added check to prevent error from occuring when there are no colleges.
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ASTROLOGY TOOLKIT ADDED |
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Version 1.0 |
*New Storyteller Toolkit |
Enhancement |
2/13/2004 |
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Description New Storyteller Toolkit to allow modification of Resplendent Effects for Sidereals. |
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Solution Enhancement |
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ATTRIBUTES OF ONE NOT LOADED |
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Version 1.0 |
Mortal Toolkit |
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2/13/2004 |
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Description When a character with a one in an attribute and and least one attribute of two or higher is loaded, all of the attributes with a one are lost. No dots are displayed for those attributes when the character is loaded.
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Solution Updated the logic to correctly load.
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BEASTMAN REPORT: ADDED BEASTMAN RANKS |
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Version 1.0 |
Lunar Toolkit |
Enhancement |
2/13/2004 |
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Description The number of ranks in Deadly Beastman Form will now print on the upper right corner of the Gifts section.
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Solution Enhancement |
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CHARACTER LIST TOOLTIPTEXT HAD "ABYSSAL" IN TEXT. |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description Tooltiptext of the character list had "Abyssal" as the character types listed.
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Solution Changed text to appropriate character type. |
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CHARACTER NAME CHANGE NOT UPDATING ON SAVE |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description Character name in Title area not updating to new name when character is saved.
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Solution Title name will now update when character is saved.
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COMBO COST INVALID ON #/DIE CHARMS |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description The variable mote cost charms are not handled well with the combo calculations. For simplicity sake, I took the numeric value of the cost of each charm and added them together. Unfornately, this give invalid costs for charms with #mote/die costs.
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Solution The cost for each charm is now displayed for each charm. A total cost is no longer listed. Combo reports updated. |
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CONVERT XP CHARACTERS BACK TO BONUS POINT ERROR |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description The following error occurs when converting an experienced character to bonus points:
frmChar_Toolkit ExperiencedCharToBonusPoints Error: 91 Object variable or With block variable not set
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Solution This is a cosmetic error caused by invalid object clean up. Unnecessary code removed.
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CRAFTS AS FAVORED ABILITIES |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description Making multiple non caste crafts favored would take multiple favored picks. This has been changed to act in the same manner as caste crafts. Only one favored pick is needed to make all crafts favored.
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Solution When selecting a craft as a favored ability, it will now automatically make all crafts favored.
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DIARY REPORT BLANK |
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Version 1.0 |
*All Character Toolkits |
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2/13/2004 |
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Description No diary entries print on the report.
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Solution Reference to old diary report name prevented list of diary entries from loading. Name updated to new diary report name.
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INVALID NO MOON CASTE ATTRIBUTES BONUS POINT COSTS |
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Version 1.0 |
Lunar Toolkit |
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2/13/2004 |
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Description No Moon bonus point cost for Mental Attributes not favored cost is invalid. The in-caste attribute cost for No-Moons is 4 Freebie Points versus the expected 3.
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Solution Corrected invalid logic so that mental attribues were used instead of Social.
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MONK MA & OXBODY CHARMS - NON FAVORED/CASTE |
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Version 1.0 |
Dragon-Blooded Toolkit |
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2/13/2004 |
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Description You need to have Martial Arts and Endurance favored for a Immaculate Monk to select these charms from the freebie charm pool. No were in the rule books does it state that these need to be favored. |
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Solution Change logic to take non favored martial arts and endurance charms (ox-body) from the Monk charm points.
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NECROMANCY - LABRINYTH NOT ALLOWED |
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Version 1.0 |
Sidereal Toolkit |
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2/13/2004 |
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Description Only solars can learn up to the second rank of necromancy. |
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Solution Feature disabled. (Please note that the Sidereal Labrinyth Necromancy charm will still list unless you use the charm toolkit to delete that charm. The charm has been removed from the master database, but has been left out of the patch.)
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NO BP COST ON ASTROLOGY COLLEGES OVER 3 RANKS |
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Version 1.0 |
Sidereal Toolkit |
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2/13/2004 |
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Description Colleges over 3 ranks always cost bonus points. Bug allows you to pick caste rank 4 and 5 with freebie points. |
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Solution Added check for ranks over 3. |
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POINT TEMPLATE VALUE FOR MARTIAL ARTS NOT USED |
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Version 1.0 |
Sidereal Toolkit |
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2/13/2004 |
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Description When using a custom xp point template for Sidereals, the value for "Charm MA XP Cost" and "Charm MA Favored/Caste XP Cost" where being ignored. |
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Solution Correct point template value is now used.
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PRAYER STRIP AND MA CHARMS |
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Version 1.0 |
Sidereal Toolkit |
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2/13/2004 |
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Description The program does not recognize the martial arts strip charm as valid, so you can not get celestial magics by chosing a Martial Art Prayer Strip charm. |
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Solution Added logic to check the selected martial arts list for prayer strip charms.
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SIDEREAL TOOLKIT ADDED |
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Version 1.0 |
*New Character Toolkit |
Enhancement |
2/13/2004 |
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Description Added Character Toolkit to allow entry of Sidereal Characters. |
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Solution Enhancement |
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SPELL NOT INCLUDED IN MA CHARMS ALL COUNTER |
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Version 1.0 |
Dragon-Blooded Toolkit |
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2/13/2004 |
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Description Invalid count displayed, no spells included.
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Solution Modified calculations to include spells. |
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STAMINA SOAKS LETHAL |
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Version 1.0 |
Mortal Toolkit |
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2/13/2004 |
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Description Mortals should not get stamina soak for lethal damage.
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Solution Corrected Lethal soak calculation on armor tab.
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STARTING PRIMARY ATTRIBUTE POINTS 8/8 |
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Version 1.0 |
Dragon-Blooded Toolkit |
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2/13/2004 |
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Description Invalid starting primary attribute points. Only shown 8/8 on initial display. Once any points are taken, correct value is shown.
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Solution Changed default to 7/7
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UNABLE TO EXPORT SIDEREAL MARTIAL ARTS CHARMS |
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Version 1.0 |
Charm Toolkit |
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2/13/2004 |
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Description None of the Sidereal Martial Arts charm trees are in the list of available exalted types.
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Solution Exalted Types of Sidereal MA: Consumption, Decay, Essence added to Export list.
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USER NAME AND SERIALS ADDED TO ST REGISTRY |
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Version 1.0 |
*All Storyteller Toolkits |
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2/13/2004 |
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Description Save the User Name and Serials from installation into the registry for future reference. All other toolkits already perform this option. Mistakenly left out in Install 6a. |
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Solution Save user name and serials to Storyteller section of registry
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WEAPON TOOLKIT ADDED |
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Version 1.0 |
*New Storyteller Toolkit |
Enhancement |
2/13/2004 |
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Description This toolkit allows you to customize the weapons presented to the character on the Weapon tabs. Add, remove or change the available weapons.
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Solution Enhancement |
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WEAPONS WITH FIXED DAMAGE |
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Version 1.0 |
*All Character Toolkits |
Enhancement |
2/13/2004 |
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Description Weapons always had strength added to damage. This change allows the selection of a '*ability' that does not add strength to damage.
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Solution Enhancement |
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ZERO APPEARANCE RESETING TO ONE |
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Version 1.0 |
Abyssal Toolkit |
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2/13/2004 |
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Description When a character with zero appearance is saved and then loaded, the appearance is changing to one.
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Solution Corrected logic to properly handle a zero in a stat.
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Total Entries (29) |