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README VERSION 6.1
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VERSION 6.1
BUG FIXES AND ENHANCEMENTS
Changes made from November 25th, 2010 to July 4th, 2011
Version 6 release details
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New to version 6.1
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Database Patch for Artifact Toolkit
Table Artifact_Desc updated
Primary key added for Artifact_Id
Fix:
Attempt to correct the sporatic update of description issue.
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All Character Toolkits
Overflow error when starting Toolkit with Higher Resolutions
Error Received:
basGen
GenDisplayImgBackground Error: 6
Overflow
1920x1080 resolution
The variables used in the functions GenDisplayImgBackground and GenDisplayImgBackground2 are defined as integer.
With this version of VB, this variable can handle numerical values up to approximately 36k.
The with of 1920 resoluations is mostly likely over 36k pixels wide, so when the calculations in this function attempts to load a value over 36k,
it is failing and raising the Overflow exception.
Fix:
Change all integer variables in these functions to long variable types.
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All Character Toolkits
frmCharms2 - Subscript out of range
Error when picking eclipse charms or any set of charms with the Fair Folk charm set included.
This error was caused by adding the new grace Way from the Ink Monkeys.
The grace array was set at five, so with the addition of a sixth grace, this would cause the index to go out of bounds.
frmCharms2
ArraySetup_GracesAsAbilities Error: 9
Subscript out of range
Fix:
Updated the array to have ten rows instead of five.
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Spell Toolkit
Spell Categories added
The spell category field has been added to allow sorting by these broader categories instead of just by circle.
You can select a category in the Setting menu to select and order the list by "Attack - Single Target", "Warding" or any other of a number of categories.
This will help you find spells faster when you are looking for a particular function.
Enhancement
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All Character Toolkits
Charm2 Increased Performance
When picking other exalt charms for Eclipses, Moonshadows and Fiend castes, one would be greeted with a very slow load and charm selection process.
This of course, is caused by the huge number of charms that have been introduced to exalted over the years.
But it was compounded by logic in the charm tree activate function that would read through all
of the available charms one time for each tree in the selected exalt node in the charm tree.
Because of this, iterations through 2000+ charms would be needlessly performed many times when checking to make the tree display as active.
This was corrected by limiting the check to only charms in that exalts tree.
So if you were selecting a lunar charm, it will now only check against lunar charms and not all exalts.
Enhancement
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All Character Toolkits
Martial Arts Charm Selection Increased Performance
After modifying the charm tree logic for Charm2, decided to apply the same to the Martial Arts charm tree.
So now when you select a ma charm, it will only look at the pre-reqs for that exalted type instead of checking them all.
Enhancement
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Lunar Character Sheets
Health Missing Ox-body Dying Levels
Lunar Ox-Body picks also include 2 dots in the dying level for each pick.
Fix:
Include the 2 extra health levels for each pick in Ox-Body.
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Base XML for Solar & Abyssals
Dawn and Dusk Keyword included into calculations
When converting dawn or dusk caste character to XP, that has a non fav/caste charm with the dawn or dusk keyword, it would not check for this keyword.
This caused the starting xp of the character to display as -2 for every charm that had these keywords.
Fix:
Include checks for Dawn and Dusk keywords in the Base XML for Solars and Abyssals.
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Abyssal Toolkit
Dusk Keyword does not turn charms to fav/caste
A charm with the dusk keyword does not reduce the cost to favored when selected.
Fix:
Update id check to the correct value.
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Spirit Toolkit
Fav/caste abilities are unselectable at startup
All of the cells in the favored/caste column of the ability grid are loaded with a default caste image at startup.
This prevents the assigning of any favored abilities.
Clicking on the new character button will clear this and allow the favored ability selection.
Fix:
Properly initialize the ability grid to have the favored column clear.
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Mortal Toolkit
Thaumaturgy and Wyld Mutations not saved when converting mortal to an Exalt
When picking any of the Convert to Exalt functions (Solar, Lunar, etc.) the Thaumaturgy and Wyld Mutations selected where lost.
Fix:
Added these to the Conversion process.
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Spirit Toolkit
Starting virtue points only include essence
The Spirit tool kit is giving a Virtue pool equal to Essence. They should be getting (Essence + 5).
Fix:
Updated the bonus point template to have "Virtue Starting Points" = 5.
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All Character Toolkits
Max Merit Points allowed limited to 10
The max merit points that you can select was changed to be unlimited in Scroll of Heroes.
The old restriction of 10 is no longer valid.
Fix:
'Merit Max Points Selected' point template item set to 99 for all point templates.
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Charm Toolkit
Invalid Default Exalted List Type
When starting the selected storyteller toolkit for the first time,
you will have no exalted type selected or out of date charms would be listed out.
The charm tree toolkit would be blank on first load.
Fix:
Set the default registry settings for list type to Solar on install.
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